Publikationen

2012

  • Differences in examination characteristics of pigmented skin lesions: results of an eye tracking study
    Dreiseitl, S., Pivec, M., Binder, M.
    Artificial Intelligence In Medicine 54 (2012) 201–205, ISSN0933-3657
  • AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching
    Pivec, M., Stefanelli, M.C., Christensen,I.-M. F., Pauschenwein, J.
    eLearning Papers Annual Special Edition 2012 - Opening Learning Horizons. Discovering the potential of co-creation, games and open learning, March 2012, 80-88, www.elearningpapers.eu/en/elearning_papers

2011

  • AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching
    Pivec, M., Stefanelli, M.C., Christensen,I.-M. F., Pauschenwein, J.
    eLearning Papers - Game-Based Learning: new practices, new classrooms, No. 25, July 2011, www.elearningpapers.eu/en/elearning_papers
  • Digital Games: changing Education, One Raid at a Time
    Pivec, M. & Pivec, P.
    Int. Journal of Game-Based Learning, Vol.1, Issue 1, 2011, pp. 1 – 18
  • Added value of teaching in a virtual world: lesson learnt from the AVATAR project
    Mascitti, I., Pivec, M., Stefanelli, C.
    Proceedings of EADTU Annual Conference 2011 “Universities and regional development in an open knowledge society; sharing innovation and knowledge in European universities”, 3-4 November, 2011, Eskisehir, Turkey, pp 172 – 179. ISBN 978-90-79730-09-4
  • AVATAR Course: Teachers Training for Teaching in 3D Virtual Worlds
    Pivec, M., Pauschenwein, J.
    Proceedings of ICL conference, 21.-23. September, 2011, Piest’any, Slovakia
  • Designing Games for Learning: Challenges of Transferring a Course into a Summer School Format
    Pivec, M.
    Proceedings of Global Learn Conference, Melbourne, Australia, 2011
  • AVATAR Course: Experience Report of an Interdisciplinary and Intercultural Journey
    Pivec, M.
    Proceedings of Global Learn Conference, Melbourne, Australia, 2011

2010

  • Misconceptions about being Digital
    Pivec, M. & Pivec, P.
    Chapter in Zheng, R., Burrow-Sanchez, J., & Drew, C. (Eds.) Adolescent Online Social Communication and Behavior: Relationship Formation on the Internet. Hershey, PA: Information Science Reference/IGI Global Publishing
  • Collaborative Online Roleplay for Adult Learners
    Pivec, P. & Pivec, M.
    Chapter in Pavel Zemliansky, Diane Wilcox (Ed.): Design and Implementation of Educational Games: Theoretical and Practical Perspectives
  • Den Stein begehen im GeoPark Karnische Alpen
    Jochen Martin, Erika Thümmel, Gerlinde Ortner, Hans-Peter Schönlaub, Thomas Radeke, Karl Stocker, Josef Gründler
    4.Forschungsforum der Österreichischen Fachhochschulen, Pinkafeld, Österreich, April 2010
  • Games for Learning – time to get serious?
    Pivec, M.
    Presentation at IMAGINE workshop, EMINENT Conference, Copenhagen, Denmark, 2010
  • AVATAR – Unterrichten in virtuellen Welten
    Pivec, M., Pauschenwein, J.
    Conference presentation at eLearning Didaktik Fachtagung, Wien, Austria, 2010
  • AVATAR – V-Learning für Schulen
    Pivec, M., Pauschenwein, J., Jandl, M., Schönbacher, T.
    eLearning Tag Tagungsband, Graz, Austria, 2010
  • Engaged in game-based learning
    Pivec, M.
    Pecha kucha presentation at teechmeet unconference, GBL 2010, London, UK, 2010

2009

  • IMAGINE report on Game-Based Learning projects within the European community and good practice case studies spread across all levels of education
    Pivec M., Pivec P.
    July 2009, http://www.imaginegames.eu/eng/Reports
  • Chapter 7: What do we know from research about the use of games in education?
    Pivec M., Pivec P.
    http://games.eun.org/upload/gis-full_report_en.pdf
  • Immersed and how? That is the question
    Pivec, P. & Pivec, M
    Human IT Journal for Information Technology Studies as a Human Science. 10(1):80-104
  • Games in Schools
    Pivec, M.
    Invited presentation at Game Based Learning 2009 Conference, London, 19-20 March, 2009

2008

  • Discover the pleasure of Learning
    Pivec M., Moretti M. (Eds.)
    Pabst Vrlg.
  • Instructional design – sex driven?
    Pivec M., Panko M.
    Chapter in Chen I., Kidd T. (Eds.): Social Information Technology: Connecting Society and Cultural Issues” (Idea Group Publishing, 2008)
  • The Training Room: A Web-based Multi-user Teaching Tool
    Pivec, P., & Pivec, M.
    Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, 2008
  • Playing to Learn: Guidelines for Designing Educational Games
    Pivec, M., & Pivec, P.
    Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2008 Vienna, Austria, 2008
  • Virtual worlds and Avatar chat rooms: Do we perceive emotions in Avatars?
    Kearney, P., & Pivec, M.
    In Proceedings of Future and Reality of Gaming conference. Vienna 17.-19. October 2008
  • The Training Room: A Web-based Multi-user Teaching Tool
    Pivec, M., & Kearney, P.
    Proceedings of EDEN 2008 Annual Conference. Lisbon, Portugal, 11 – 14 June 2008

2007

  • Informationsdidaktik: E-Learning
    Pivec M.
    Chapter in Weber W. (Ed.): Kompendium Informationsdesign (Springer Verlag, x.media.press)
  • Games for Learning and Learning from Games
    Pivec, M., & Kearney, P.
    Informatica 31 (2007) pp. 419-423
  • Games for Learning and Learning from Games
    Pivec, M., & Kearney, P.
    In Proceedings of Information Society, 12 – 13th October 2007, Ljubljana Slovenia
  • Play and Learn: Potentials of Game-based Learning
    Pivec M.
    Guest Editorial, BJET, Vol. 38, Issue 3, May 2007
  • Recursive loops of game based learning
    Kearney, P., & Pivec, M.
    In Proceedings of World Conference on Educational Multimedia, Hypermedia and telecommunications 2007 Vancouver BC, Canada, 2007, pp. 2546 – 2553
  • Informal discussion forums: Can we harness the same passion in class?
    Kearney, P., & Pivec, M.
    Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2007), Vancouver, Canada
  • Immersed and how? That is the question
    Kearney, P., & Pivec, M.
    Paper presented at the Games in Action Conference, Gothenburg, Sweden
  • Sex, Lies and Videogames
    Kearney P., Pivec M.
    BJET, Vol. 38, Issue 3, May 2007
  • Die Möglichkeiten von VR in F&E Aktivitäten
    Jochen Martin, Anastasia Sfiri, Heimo Sandtner, Jutta Pauschenwein, Andreas Behmel, Gunther Vasold, Alexander Nischelwitzer, Bernd Sproger, Gerhard Sprung, Michael Mahr, Simon Pucher, Astrid Steinböck, Michael Rinnhofer
    Erstes Forschungsforum der Österreichischen Fachhochschulen, Salzburg, Österreich, März 2007
  • Kontextualisierung und Visualisierung von komplexen genomischen Daten
    Jochen Martin, Ilya Boyandin, Bernhard Mlecnik, Gerhard Thallinger, Zlatko Trajanoski
    Erstes Forschungsforum der Österreichischen Fachhochschulen, Salzburg, Österreich, März 2007
  • SCALEX, ein Multimediales Informationssystem für Museen und Ausstellungen
    Jochen Martin, Christian Trummer
    Erstes Forschungsforum der Österreichischen Fachhochschulen, Salzburg, Österreich, März 2007

2006

  • Affective and emotional aspects of human-computer interaction; Game-Based and Innovative Learning Approaches
    Pivec M (Ed.)
    Vol.1: The Future of Learning (IOS Press, 2006), ISBN 1-58603-572-x
  • Multimedia Information System for Museums and Exhibitions
    Jochen Martin, Christian Trummer, Othmar Moritsch
    Digital Cultural Heritage – Essential for Tourism, pp. 67-74, Proceedings of the first EVA 2006 Vienna Conference, August 2006
  • Eye-Tracking Adaptable e-Learning and Content Authoring Support
    Pivec M., Trummer Ch., Pripfl J.
    Informatica (An Int. Journal of Computing and Informatics) 30 (2006) p. 83 – 86, ISSN 0350-5596
  • Game-Based E-Learning Systems: What we can learn from game developers
    Kearney, P. & Pivec, M.
    Paper presented at the AACE World Conference on Educational Multimedia, Hypermedia and Telecommunications (ED-MEDIA 2006), Orlando, Florida

2005

  • SCALEX — A Personalized Multimedia Information System for Museums and Exhibitions
    Jochen Martin, Christian Trummer
    Axmedis, pp. 299-302, First International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution (AXMEDIS'05), 30. Nov. 02. Dec. 2005, Florence, Italy
  • Personalized Multimedia Information System for Museums and Exhibitions
    Jochen Martin, Christian Trummer
    Lecture Notes in Computer Science , pp. 332-335, First International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2005), 30. Nov. 02. Dec. 2005, Madonna di Campiglio, Italy
  • Play and Learn: Potentials of Game-Based Learning
    Pivec M.
    Volume 5, Number 1, June 2005, Malaysian Journal of Educational Technology, ISSN 1675 0292
  • The benefits of game-based learning
    Pivec M.
    Published on 11. July 2005, in elearningeuropa.info
  • AdeLE (Adaptive e-Learning with Eye-Tracking): System Architecture and Application Scenarios
    Christian Gütl, Maja Pivec, Christian Trummer, Victor Manuel García-Barrios, Felix Mödritscher, Jürgen Pripfl, Martin Umgeher
    EURODL 2005/II, September 27
  • The future is now?!
    Maja Pivec, Jürgen Pripfl, Christian Trummer
    Proceedings of The Joint Workshop of Cognition and Learning Through Media-Communication for Advanced e-Learning, Tokio, September 2005
  • Adaptable E-learning by means of Real-Time Eye-Tracking
    Maja Pivec, Jürgen Pripfl, Christian Trummer
    Proceedings of the ED-MEDIA 2005, Montreal, Canada
  • Adaptable Features and needed Content Authoring Support
    Maja Pivec, Jürgen Pripfl, Christian Trummer
    Proceedings of E-Learn 2005, Vancouver, Canada
  • AdeLE First Prototype: Experiences Made
    Maja Pivec, Jürgen Pripfl, Christian Gütl, Victor Manuel García-Barrios, Felix Mödritscher, Christian Trummer
    Proceedings of I-KNOW'05, Graz, Austria
  • Look into my eyes and I will tell you how to learn
    Jürgen Pripfl, Maja Pivec, Christian Trummer, Martin Umgeher
    Proceedings of the EDEN 2005 Annual Conference, Helsinki, Finland
  • Opportunities for VR in R&D Initiatives
    Konrad Baumann, Jochen Martin, Anastasia Sfiri, Heimo Sandtner, Jutta Pauschenwein, Andreas Behmel, Gunther Vasold, Alexander Nischelwitzer, Bernd Sproger, Gerhard Sprung, Michael Mahr, Simon Pucher, Astrid Steinböck, Michael Rinnhofer
    Proceedings of the first conference on Computer Simulation in Information and Communication Engineering (CSICE’05), pp. 101-105, Sofia, Bulgaria, 2005
  • Personalisation versus Adaptation? A User-centered Model Approach and its Application
    Victor Manuel García-Barrios, Christian Gütl, Christian Trummer
    Proceedings of I-KNOW'05, Graz, Austria
  • Adaptable Features and needed Content Authoring Support
    Pivec, M., Pripfl, J., Trummer, C.
    Paper presented at the AACE World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-LEARN 2005), Vancouver, Canada
  • Game-Based Learning for E-Inclusion
    Pivec, M., Dziabenko, O., Kearney, P.
    Paper presented at the AACE World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education (E-LEARN 2005), Vancouver, Canada
  • Should we learn or should we play – or is this the same? (key note speech)
    Pivec, M.
    Proceedings of the ISEL 2005 (International Symposium on E-Learning: Towards Lifelong Learning), Kota Kinabalu, Sabah, Malaysia
  • SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning
    Pivec, M., Sfiri, A.
    Proceedings of the ED-MEDIA 2005, Montreal, Canada
  • The Pupils' Pupils
    Maja Pivec, Jürgen Pripfl, Martin Umgeher, Christian Trummer
    In G. Chiazesse, M. Allegra, A. Chifari and S. Ottaviano (Eds.), Methods and Technologies for Learning. Ashurst Southampton, WIT Press

2004

  • “Guidelines on Game-Based Learning”
    Pivec M., Koubek A., Dondi C. (Eds.)
    Pabst Vrlg. 2004, ISBN: 3899671937
  • Game-based learning using web technologies
    Bouras, C., Igglesis, V., Kapoulas, V., Misedakis, I., Dziabenko, O., Koubek, A., Pivec, M., and Sfiri, A.
    Published in International Journal of Intelligent Games and Simulation
  • Game-based learning framework for collaborative learning and student e-teamwork”
    Pivec, M., Dziabenko, O.
    e-mentor 2/2004; On-line ISSN 1731-7428
  • The Role of Adaptation and Personalisation in Classroom-Based Learning and in e-Learning
    Pivec, M., Baumann, K.
    Special Issue of J.UCS “Human Issues in Implementing eLearning Technology” , January 2004
  • Game-Based Learning in Universities and Lifelong Learning: “UniGame: Social Skills and Knowledge Training” game concept
    Pivec, M., Dziabenko, O.
    Special Issue of J.UCS “Human Issues in Implementing eLearning Technology”, January 2004
  • Everything virtual – virtual classes, virtual tutors, virtual students, virtual emotions – but the knowledge
    Pivec, M., Baumann, K., Gütl, C.
    ED-MEDIA04, June 27th-July 2nd, 2004, Lugano, Switzerland
  • AdeLE: A Framework for Adaptive E-Learning through Eye Tracking
    Victor Manuel García-Barrios, Christian Gütl, Alexandra M. Preis, Keith Andrews, Maja Pivec, Felix Mödritscher, Christian Trummer
    Proceedings of I-KNOW'04 conference, Graz, Austria, June 30th - July 2th, 2004
  • Adaptive Knowledge Transfer in E-Learning Settings on the Basis of Eye Tracking and Dynamic Background Library
    Maja Pivec, Alexandra M. Preis, Victor Manuel García-Barrios, Christian Gütl, Heimo Müller, Christian Trummer, Felix Mödritscher
    Proceedings of EDEN 2004 Annual Conference, Budapest, Hungary, 16-19 June, 2004

2003

  • A Multimedia Knowledge Module Virtual Tutor Fosters Interactive Learning
    Gütl, C., Pivec, M.
    JI. of Interactive Learning Research (2003) 14(2), pp. 209-236
  • Eye-Tracking & E-Learning
    Alexandra M. Preis
    Presented at E-Learning Day, FH-Joanneum, September 24, 2003
  • “A web-based game for supporting game-based learning”
    Dziabenko, O., Pivec, M., Bouras, C., Igglesis, V., Kapoulas, V. and Misedakis, I.
    In Proc. of 4th annual European GAME-ON Conference (GAME-ON 2003), London, United Kingdom, November 19-21, 2003, pp. 111-118
  • ”It is time to play a game” or Innovative Learning Approaches
    Pivec, M., Dziabenko, O.
    MindTrek Media Week, November 10-16, 2003 Tampere, Finland
  • Eye-Tracking Supported E-Learning
    Pivec, M.
    The Joint Workshop of Cognition and Learning Through Media-Communication for Advanced e-Learning, Berlin 8-9- September, 2003, pp.169 – 173
  • Adaptation and personalization issues from the perspective of face-to-face teaching vs. e-learning
    Pivec, M., Baumann, K.
    In Proceedings of I-KNOW ’03, 2003, pp. 274-280
  • Aspects of game-based learning
    Pivec, M., Dziabenko, O., Schinnerl, I.
    In Proceedings of I-KNOW ’03, 2003, pp. 216-225
  • Adaptive intercultural competence testing: a computerized approach based on knowledge space theory
    Albert, D., Pivec, M., Spork-Fasching, T., Maurer, H.
    UNESCO Conference on Intercultural Education, Jyvaskyla, Finland, 15.- 18.6.2003
  • “UniGame: Collaborative and Game-Based Learning”
    Pivec, M., Dziabenko, O., Schinnerl, I.
    Newsletter, ”Neue Medien in der Lehre an Universitäten und Fachhochschulen”, Mai, 2003
  • Eye-Tracking Supported E-Learning
    Maja Pivec
    Proceedings of the Joint Workshop of Cognition and Learning through Media-Communication for Advanced E-Learning (JWCL). September 8-9, 2003, Berlin/Germany
  • Eye-Tracking unterstütztes adaptives E-Learning - Ein neuer verbesserter Ansatz des Wissenstransfers
    Christian Gütl, Maja Pivec
    TIV Journal'03